s3si.ts/src/app.ts

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import { getBulletToken, getGToken, loginManually } from "./iksm.ts";
import { MultiProgressBar, Mutex } from "../deps.ts";
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import { DEFAULT_STATE, FileStateBackend, State, StateBackend } from "./state.ts";
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import {
checkToken,
getBankaraBattleHistories,
getBattleDetail,
getBattleList,
} from "./splatnet3.ts";
import {
BattleExporter,
ChallengeProgress,
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HistoryGroups,
VsBattle,
VsHistoryDetail,
} from "./types.ts";
import { Cache, FileCache, MemoryCache } from "./cache.ts";
import { StatInkExporter } from "./exporters/stat.ink.ts";
import { FileExporter } from "./exporters/file.ts";
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import { battleId, delay, readline, showError } from "./utils.ts";
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export type Opts = {
profilePath: string;
exporter: string;
noProgress: boolean;
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monitor: boolean;
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cache?: Cache;
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stateBackend?: StateBackend;
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};
export const DEFAULT_OPTS: Opts = {
profilePath: "./profile.json",
exporter: "stat.ink",
noProgress: false,
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monitor: false,
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};
/**
* Fetch battle and cache it.
*/
class BattleFetcher {
state: State;
cache: Cache;
lock: Record<string, Mutex | undefined> = {};
bankaraLock = new Mutex();
bankaraHistory?: HistoryGroups["nodes"];
constructor(
{ cache = new MemoryCache(), state }: { state: State; cache?: Cache },
) {
this.state = state;
this.cache = cache;
}
private async getLock(id: string): Promise<Mutex> {
const bid = await battleId(id);
let cur = this.lock[bid];
if (!cur) {
cur = new Mutex();
this.lock[bid] = cur;
}
return cur;
}
getBankaraHistory() {
return this.bankaraLock.use(async () => {
if (this.bankaraHistory) {
return this.bankaraHistory;
}
const { bankaraBattleHistories: { historyGroups } } =
await getBankaraBattleHistories(
this.state,
);
this.bankaraHistory = historyGroups.nodes;
return this.bankaraHistory;
});
}
async getBattleMetaById(id: string): Promise<Omit<VsBattle, "detail">> {
const bid = await battleId(id);
const bankaraHistory = await this.getBankaraHistory();
const group = bankaraHistory.find((i) =>
i.historyDetails.nodes.some((i) => i._bid === bid)
);
if (!group) {
return {
type: "VsBattle",
challengeProgress: null,
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bankaraMatchChallenge: null,
listNode: null,
};
}
const { bankaraMatchChallenge } = group;
const listNode = group.historyDetails.nodes.find((i) => i._bid === bid) ??
null;
const index = group.historyDetails.nodes.indexOf(listNode!);
let challengeProgress: null | ChallengeProgress = null;
if (bankaraMatchChallenge) {
const pastBattles = group.historyDetails.nodes.slice(0, index);
const { winCount, loseCount } = bankaraMatchChallenge;
challengeProgress = {
index,
winCount: winCount -
pastBattles.filter((i) => i.judgement == "WIN").length,
loseCount: loseCount -
pastBattles.filter((i) =>
["LOSE", "DEEMED_LOSE"].includes(i.judgement)
).length,
};
}
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return {
type: "VsBattle",
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bankaraMatchChallenge,
listNode,
challengeProgress,
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};
}
async getBattleDetail(id: string): Promise<VsHistoryDetail> {
const lock = await this.getLock(id);
return lock.use(async () => {
const cached = await this.cache.read<VsHistoryDetail>(id);
if (cached) {
return cached;
}
const detail = (await getBattleDetail(this.state, id))
.vsHistoryDetail;
await this.cache.write(id, detail);
return detail;
});
}
async fetchBattle(id: string): Promise<VsBattle> {
const detail = await this.getBattleDetail(id);
const metadata = await this.getBattleMetaById(id);
const battle: VsBattle = {
...metadata,
detail,
};
return battle;
}
}
type Progress = {
current: number;
total: number;
};
export class App {
state: State = DEFAULT_STATE;
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stateBackend: StateBackend;
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constructor(public opts: Opts) {
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this.stateBackend = opts.stateBackend ?? new FileStateBackend(opts.profilePath);
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}
async writeState(newState: State) {
this.state = newState;
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await this.stateBackend.write(newState);
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}
async readState() {
try {
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const json = await this.stateBackend.read();
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this.state = {
...DEFAULT_STATE,
...json,
};
} catch (e) {
console.warn(
`Failed to read config file, create new config file. (${e})`,
);
await this.writeState(DEFAULT_STATE);
}
}
async getExporters(): Promise<BattleExporter<VsBattle>[]> {
const exporters = this.opts.exporter.split(",");
const out: BattleExporter<VsBattle>[] = [];
if (exporters.includes("stat.ink")) {
if (!this.state.statInkApiKey) {
console.log("stat.ink API key is not set. Please enter below.");
const key = (await readline()).trim();
if (!key) {
console.error("API key is required.");
Deno.exit(1);
}
await this.writeState({
...this.state,
statInkApiKey: key,
});
}
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out.push(
new StatInkExporter(
this.state.statInkApiKey!,
this.opts.monitor ? "Monitoring" : "Manual",
),
);
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}
if (exporters.includes("file")) {
out.push(new FileExporter(this.state.fileExportPath));
}
return out;
}
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async exportOnce() {
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const bar = !this.opts.noProgress
? new MultiProgressBar({
title: "Export battles",
display: "[:bar] :text :percent :time eta: :eta :completed/:total",
})
: undefined;
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const exporters = await this.getExporters();
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const fetcher = new BattleFetcher({
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cache: this.opts.cache ?? new FileCache(this.state.cacheDir),
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state: this.state,
});
console.log("Fetching battle list...");
const battleList = await getBattleList(this.state);
const allProgress: Record<string, Progress> = {};
const redraw = (name: string, progress: Progress) => {
allProgress[name] = progress;
bar?.render(
Object.entries(allProgress).map(([name, progress]) => ({
completed: progress.current,
total: progress.total,
text: name,
})),
);
};
const stats: Record<string, number> = Object.fromEntries(
exporters.map((e) => [e.name, 0]),
);
await Promise.all(
exporters.map((e) =>
showError(
this.exportBattleList({
fetcher,
exporter: e,
battleList,
onStep: (progress) => redraw(e.name, progress),
})
.then((count) => {
stats[e.name] = count;
}),
)
.catch((err) => {
console.error(`\nFailed to export to ${e.name}:`, err);
})
),
);
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bar?.end();
console.log(
`Exported ${
Object.entries(stats)
.map(([name, count]) => `${name}: ${count}`)
.join(", ")
}`,
);
}
async monitor() {
while (true) {
await this.exportOnce();
await this.countDown(this.state.monitorInterval);
}
}
async countDown(sec: number) {
const bar = !this.opts.noProgress
? new MultiProgressBar({
title: "Killing time...",
display: "[:bar] :completed/:total",
})
: undefined;
for (const i of Array(sec).keys()) {
bar?.render([{
completed: i,
total: sec,
}]);
await delay(1000);
}
bar?.end();
}
async run() {
await this.readState();
if (!this.state.loginState?.sessionToken) {
const sessionToken = await loginManually();
await this.writeState({
...this.state,
loginState: {
...this.state.loginState,
sessionToken,
},
});
}
const sessionToken = this.state.loginState!.sessionToken!;
console.log("Checking token...");
if (!await checkToken(this.state)) {
console.log("Token expired, refetch tokens.");
const { webServiceToken, userCountry, userLang } = await getGToken({
fApi: this.state.fGen,
sessionToken,
});
const bulletToken = await getBulletToken({
webServiceToken,
userLang,
userCountry,
appUserAgent: this.state.appUserAgent,
});
await this.writeState({
...this.state,
loginState: {
...this.state.loginState,
gToken: webServiceToken,
bulletToken,
},
userLang: this.state.userLang ?? userLang,
userCountry: this.state.userCountry ?? userCountry,
});
}
if (this.opts.monitor) {
await this.monitor();
} else {
await this.exportOnce();
}
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}
/**
* Export battle list.
*
* @param fetcher BattleFetcher
* @param exporter BattleExporter
* @param battleList ID list of battles, sorted by date, newest first
* @param onStep Callback function called when a battle is exported
*/
async exportBattleList(
{
fetcher,
exporter,
battleList,
onStep,
}: {
fetcher: BattleFetcher;
exporter: BattleExporter<VsBattle>;
battleList: string[];
onStep?: (progress: Progress) => void;
},
): Promise<number> {
let exported = 0;
onStep?.({
current: 0,
total: 1,
});
const workQueue = [...await exporter.notExported(battleList)].reverse();
const step = async (battle: string) => {
const detail = await fetcher.fetchBattle(battle);
await exporter.exportBattle(detail);
exported += 1;
onStep?.({
current: exported,
total: workQueue.length,
});
};
if (workQueue.length > 0) {
onStep?.({
current: exported,
total: workQueue.length,
});
for (const battle of workQueue) {
await step(battle);
}
}
return exported;
}
}