Splashcat exporter (#88)
* add Splashcat exporter * update readme and cli help * use splashcat exporter when set using cli flags * run deno fmt * use s3si.ts fetcher and send a user agentsplashcat-exporter-v2
parent
02a01188c6
commit
16c83c34e3
13
README.md
13
README.md
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@ -3,7 +3,7 @@
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[](https://github.com/spacemeowx2/s3si.ts/actions/workflows/ci.yaml)
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[](https://github.com/spacemeowx2/s3si.ts/actions/workflows/constant-check.yaml)
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Export your battles from SplatNet to stat.ink.
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Export your battles from SplatNet to stat.ink and Splashcat.
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If you have used s3s, please see [here](#migrate-from-s3s).
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@ -19,7 +19,7 @@ Options:
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--profile-path <path>, -p Path to config file (default: ./profile.json)
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--exporter <exporter>, -e Exporter list to use (default: stat.ink)
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Multiple exporters can be separated by commas
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(e.g. "stat.ink,file")
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(e.g. "stat.ink,file,splashcat")
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--list-method When set to "latest", the latest 50 matches will be obtained.
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When set to "all", matches of all modes will be obtained with a maximum of 250 matches (5 modes x 50 matches).
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When set to "auto", the latest 50 matches will be obtained. If 50 matches have not been uploaded yet, matches will be obtained from the list of all modes.
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@ -39,6 +39,12 @@ Options:
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- If you want to use a different profile, use `-p` to specify the path to the
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profile file.
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### Splashcat Notes
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Due to limitations with SplatNet 3 data, Splashcat requires battles uploaded to
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use `en-US` (set with `userLang`). Splashcat will localize most parts of battle
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results into the user's language when displayed.
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### Track your rank
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- Run
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@ -72,7 +78,8 @@ Options:
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// userLang will effect the language of the exported games to stat.ink
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"userLang": "zh-CN",
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"userCountry": "JP",
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"statInkApiKey": "..."
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"statInkApiKey": "...",
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"splashcatApiKey": "..."
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}
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```
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2
s3si.ts
2
s3si.ts
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@ -36,7 +36,7 @@ Options:
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--profile-path <path>, -p Path to config file (default: ./profile.json)
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--exporter <exporter>, -e Exporter list to use (default: stat.ink)
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Multiple exporters can be separated by commas
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(e.g. "stat.ink,file")
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(e.g. "stat.ink,file,splashcat")
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--list-method When set to "latest", the latest 50 matches will be obtained.
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When set to "all", matches of all modes will be obtained with a maximum of 250 matches (5 modes x 50 matches).
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When set to "auto", the latest 50 matches will be obtained. If 50 matches have not been uploaded yet, matches will be obtained from the list of all modes.
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33
src/app.ts
33
src/app.ts
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@ -9,7 +9,9 @@ import { FileExporter } from "./exporters/file.ts";
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import { delay, showError } from "./utils.ts";
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import { GameFetcher } from "./GameFetcher.ts";
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import { DEFAULT_ENV, Env } from "./env.ts";
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import { SplashcatExporter } from "./exporters/splashcat.ts";
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import { SPLATOON3_TITLE_ID } from "./constant.ts";
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import { USERAGENT } from "./constant.ts";
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export type Opts = {
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profilePath: string;
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@ -223,6 +225,29 @@ export class App {
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out.push(new FileExporter(state.fileExportPath));
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}
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if (exporters.includes("splashcat")) {
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if (!state.splashcatApiKey) {
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const key = (await this.env.prompts.prompt(
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"Splashcat API key is not set. Please enter below.",
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)).trim();
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if (!key) {
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this.env.logger.error("API key is required.");
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Deno.exit(1);
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}
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await this.profile.writeState({
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...state,
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splashcatApiKey: key,
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});
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}
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out.push(
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new SplashcatExporter({
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splashcatApiKey: this.profile.state.splashcatApiKey!,
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uploadMode: this.opts.monitor ? "Monitoring" : "Manual",
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env: this.env,
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}),
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);
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}
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return out;
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}
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exporterProgress(title: string) {
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@ -400,11 +425,17 @@ export class App {
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}
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async monitorWithNxapi() {
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this.env.logger.debug("Monitoring with nxapi presence");
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const fetcher = this.env.newFetcher();
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await this.exportOnce();
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while (true) {
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await this.countDown(this.profile.state.monitorInterval);
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const nxapiResponse = await fetch(this.opts.nxapiPresenceUrl!);
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const nxapiResponse = await fetcher.get({
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url: this.opts.nxapiPresenceUrl!,
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headers: {
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"User-Agent": USERAGENT,
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},
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});
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const nxapiData = await nxapiResponse.json();
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const isSplatoon3Active = nxapiData.title?.id === SPLATOON3_TITLE_ID;
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if (isSplatoon3Active || this.splatoon3PreviouslyActive) {
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@ -0,0 +1,178 @@
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export interface SplashcatUpload {
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battle: SplashcatBattle;
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data_type: "splashcat";
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uploader_agent: {
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name: string; // max of 32 characters
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version: string; // max of 50 characters
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extra: string; // max of 100 characters. displayed as a string at the bottom of battle details. useful for debug info such as manual/monitoring modes
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};
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}
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/**
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* A battle to be uploaded to Splashcat. Any SplatNet 3 strings should use en-US locale.
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* Splashcat will translate strings into the user's language.
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*/
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export interface SplashcatBattle {
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anarchy?: Anarchy;
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/**
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* The en-US string for the award. Splashcat will translate this into the user's language
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* and manage the award's rank.
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*/
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awards: string[];
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challenge?: Challenge;
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duration: number;
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judgement: SplashcatBattleJudgement;
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knockout?: Knockout;
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playedTime: string;
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splatfest?: Splatfest;
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/**
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* base64 decoded and split by `:` to get the last section
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*/
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splatnetId: string;
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teams: Team[];
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vsMode: VsMode;
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vsRule: VsRule;
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vsStageId: number;
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xBattle?: XBattle;
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}
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export interface Anarchy {
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mode?: AnarchyMode;
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pointChange?: number;
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points?: number;
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power?: number;
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rank?: Rank;
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sPlusNumber?: number;
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}
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export type AnarchyMode = "SERIES" | "OPEN";
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export type Rank =
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| "C-"
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| "C"
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| "C+"
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| "B-"
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| "B"
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| "B+"
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| "A-"
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| "A"
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| "A+"
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| "S"
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| "S+";
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export interface Challenge {
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/**
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* base64 decoded and split by `-` to get the last section
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*/
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id?: string;
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power?: number;
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}
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export type SplashcatBattleJudgement =
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| "WIN"
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| "LOSE"
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| "DRAW"
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| "EXEMPTED_LOSE"
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| "DEEMED_LOSE";
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export type Knockout = "NEITHER" | "WIN" | "LOSE";
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export interface Splatfest {
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cloutMultiplier?: CloutMultiplier;
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mode?: SplatfestMode;
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power?: number;
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}
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export type CloutMultiplier = "NONE" | "DECUPLE" | "DRAGON" | "DOUBLE_DRAGON";
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export type SplatfestMode = "OPEN" | "PRO";
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export interface Team {
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color: Color;
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festStreakWinCount?: number;
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festTeamName?: string;
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festUniformBonusRate?: number;
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festUniformName?: string;
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isMyTeam: boolean;
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judgement?: TeamJudgement;
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noroshi?: number;
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order: number;
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paintRatio?: number;
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players?: Player[];
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score?: number;
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tricolorRole?: TricolorRole;
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}
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export interface Color {
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a: number;
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b: number;
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g: number;
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r: number;
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}
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export type TeamJudgement = "WIN" | "LOSE" | "DRAW";
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export interface Player {
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assists?: number;
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/**
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* Array of badge IDs. Use JSON `null` for empty slots.
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*/
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badges: Array<number | null>;
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clothingGear: Gear;
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deaths?: number;
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disconnected: boolean;
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headGear: Gear;
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isMe: boolean;
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/**
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* Should report the same way that SplatNet 3 does (kills + assists)
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*/
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kills?: number;
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name: string;
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nameId?: string;
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noroshiTry?: number;
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nplnId: string;
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paint: number;
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shoesGear: Gear;
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specials?: number;
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species: Species;
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splashtagBackgroundId: number;
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title: string;
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weaponId: number;
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}
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/**
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* A piece of gear. Use en-US locale for name and all abilities.
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*/
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export interface Gear {
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name?: string;
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primaryAbility?: string;
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secondaryAbilities?: string[];
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}
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export type Species = "INKLING" | "OCTOLING";
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export type TricolorRole = "ATTACK1" | "ATTACK2" | "DEFENSE";
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export type VsMode =
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| "BANKARA"
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| "X_MATCH"
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| "REGULAR"
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| "FEST"
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| "PRIVATE"
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| "CHALLENGE";
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export type VsRule =
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| "AREA"
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| "TURF_WAR"
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| "TRI_COLOR"
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| "LOFT"
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| "CLAM"
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| "GOAL";
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export interface XBattle {
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xPower?: number;
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xRank?: number;
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}
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export interface SplashcatRecentBattleIds {
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battle_ids: string[];
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}
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@ -0,0 +1,352 @@
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import { AGENT_NAME, S3SI_VERSION, USERAGENT } from "../constant.ts";
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import {
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Color,
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ExportResult,
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Game,
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GameExporter,
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Nameplate,
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PlayerGear,
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VsInfo,
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VsPlayer,
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VsTeam,
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} from "../types.ts";
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import { base64, msgpack, Mutex } from "../../deps.ts";
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import { APIError } from "../APIError.ts";
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import { Env } from "../env.ts";
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import {
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Gear,
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Player,
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Rank,
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SplashcatBattle,
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SplashcatRecentBattleIds,
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Team,
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TeamJudgement,
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} from "./splashcat-types.ts";
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import { SplashcatUpload } from "./splashcat-types.ts";
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async function checkResponse(resp: Response) {
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// 200~299
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if (Math.floor(resp.status / 100) !== 2) {
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const json = await resp.json().catch(() => undefined);
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throw new APIError({
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response: resp,
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json,
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message: "Failed to fetch data from stat.ink",
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});
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}
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}
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class SplashcatAPI {
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splashcat = "https://splashcat.ink";
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FETCH_LOCK = new Mutex();
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cache: Record<string, unknown> = {};
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constructor(private splashcatApiKey: string, private env: Env) {}
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requestHeaders() {
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return {
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"User-Agent": USERAGENT,
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"Authorization": `Bearer ${this.splashcatApiKey}`,
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"Fly-Prefer-Region": "iad",
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};
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}
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async uuidList(): Promise<string[]> {
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const fetch = this.env.newFetcher();
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const response = await fetch.get({
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url: `${this.splashcat}/battles/api/recent/`,
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headers: this.requestHeaders(),
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});
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await checkResponse(response);
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const recentBattlesData: SplashcatRecentBattleIds = await response.json();
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const recentBattleIds = recentBattlesData.battle_ids;
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if (!Array.isArray(recentBattleIds)) {
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throw new APIError({
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response,
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json: recentBattlesData,
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});
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}
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return recentBattleIds;
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}
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async postBattle(body: SplashcatUpload) {
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const fetch = this.env.newFetcher();
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const resp = await fetch.post({
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url: `${this.splashcat}/battles/api/upload/`,
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headers: {
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...this.requestHeaders(),
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"Content-Type": "application/x-msgpack",
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},
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body: msgpack.encode(body),
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});
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const json = await resp.json().catch(() => ({}));
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if (resp.status !== 200) {
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throw new APIError({
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response: resp,
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message: "Failed to export battle",
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json,
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});
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}
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return json;
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}
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async _getCached<T>(url: string): Promise<T> {
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const release = await this.FETCH_LOCK.acquire();
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try {
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if (this.cache[url]) {
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return this.cache[url] as T;
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}
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const fetch = this.env.newFetcher();
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const resp = await fetch.get({
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url,
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headers: this.requestHeaders(),
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});
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await checkResponse(resp);
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const json = await resp.json();
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this.cache[url] = json;
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return json;
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} finally {
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release();
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}
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}
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}
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export type NameDict = {
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gearPower: Record<string, number | undefined>;
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};
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/**
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* Exporter to Splashcat.
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*/
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export class SplashcatExporter implements GameExporter {
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name = "Splashcat";
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private api: SplashcatAPI;
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private uploadMode: string;
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constructor(
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{ splashcatApiKey, uploadMode, env }: {
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splashcatApiKey: string;
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uploadMode: string;
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env: Env;
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},
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) {
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this.api = new SplashcatAPI(splashcatApiKey, env);
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this.uploadMode = uploadMode;
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}
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async exportGame(game: Game): Promise<ExportResult> {
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if (game.type === "VsInfo") {
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const battle = await this.mapBattle(game);
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const body: SplashcatUpload = {
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battle,
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data_type: "splashcat",
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uploader_agent: {
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name: AGENT_NAME,
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version: S3SI_VERSION,
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extra: `Upload Mode: ${this.uploadMode}`,
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},
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};
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const resp = await this.api.postBattle(body);
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return {
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status: "success",
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url: resp.battle_id
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? `https://splashcat.ink/battles/${resp.battle_id}/`
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: undefined,
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};
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} else {
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return {
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status: "skip",
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reason: "Splashcat does not support Salmon Run",
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};
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}
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}
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static getGameId(id: string) {
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const plainText = new TextDecoder().decode(base64.decode(id));
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return plainText.split(":").at(-1);
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}
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async notExported(
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{ type, list }: { list: string[]; type: Game["type"] },
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): Promise<string[]> {
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if (type !== "VsInfo") return [];
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const uuid = await this.api.uuidList();
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const out: string[] = [];
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for (const id of list) {
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const gameId = SplashcatExporter.getGameId(id)!;
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if (
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!uuid.includes(gameId)
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) {
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out.push(id);
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}
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}
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return out;
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}
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mapPlayer = (
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player: VsPlayer,
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_index: number,
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): Player => {
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const result: Player = {
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badges: (player.nameplate as Nameplate).badges.map((i) =>
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i
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? Number(new TextDecoder().decode(base64.decode(i.id)).split("-")[1])
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: null
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),
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splashtagBackgroundId: Number(
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new TextDecoder().decode(
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base64.decode((player.nameplate as Nameplate).background.id),
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).split("-")[1],
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),
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clothingGear: this.mapGear(player.clothingGear),
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headGear: this.mapGear(player.headGear),
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shoesGear: this.mapGear(player.shoesGear),
|
||||
disconnected: player.result ? false : true,
|
||||
isMe: player.isMyself,
|
||||
name: player.name,
|
||||
nameId: player.nameId ?? "",
|
||||
nplnId: new TextDecoder().decode(base64.decode(player.id)).split(":").at(
|
||||
-1,
|
||||
)!,
|
||||
paint: player.paint,
|
||||
species: player.species,
|
||||
weaponId: Number(
|
||||
new TextDecoder().decode(base64.decode(player.weapon.id)).split("-")[1],
|
||||
),
|
||||
assists: player.result?.assist,
|
||||
deaths: player.result?.death,
|
||||
kills: player.result?.kill,
|
||||
specials: player.result?.special,
|
||||
noroshiTry: player.result?.noroshiTry ?? undefined,
|
||||
title: player.byname,
|
||||
};
|
||||
return result;
|
||||
};
|
||||
mapBattle(
|
||||
{
|
||||
detail: vsDetail,
|
||||
rankState,
|
||||
}: VsInfo,
|
||||
): SplashcatBattle {
|
||||
const {
|
||||
myTeam,
|
||||
otherTeams,
|
||||
} = vsDetail;
|
||||
|
||||
const self = myTeam.players.find((i) => i.isMyself);
|
||||
if (!self) {
|
||||
throw new Error("Self not found");
|
||||
}
|
||||
|
||||
if (otherTeams.length === 0) {
|
||||
throw new Error(`Other teams is empty`);
|
||||
}
|
||||
|
||||
let anarchyMode: "OPEN" | "SERIES" | undefined;
|
||||
if (vsDetail.bankaraMatch?.mode) {
|
||||
anarchyMode = vsDetail.bankaraMatch.mode === "OPEN" ? "OPEN" : "SERIES";
|
||||
}
|
||||
|
||||
const rank = rankState?.rank.substring(0, 2) ?? undefined;
|
||||
const sPlusNumber = rankState?.rank.substring(2) ?? undefined;
|
||||
|
||||
const result: SplashcatBattle = {
|
||||
splatnetId: SplashcatExporter.getGameId(vsDetail.id)!,
|
||||
duration: vsDetail.duration,
|
||||
judgement: vsDetail.judgement,
|
||||
playedTime: new Date(vsDetail.playedTime).toISOString()!,
|
||||
vsMode: vsDetail.vsMode.mode === "LEAGUE"
|
||||
? "CHALLENGE"
|
||||
: vsDetail.vsMode.mode,
|
||||
vsRule: vsDetail.vsRule.rule,
|
||||
vsStageId: Number(
|
||||
new TextDecoder().decode(base64.decode(vsDetail.vsStage.id)).split(
|
||||
"-",
|
||||
)[1],
|
||||
),
|
||||
anarchy: vsDetail.vsMode.mode === "BANKARA"
|
||||
? {
|
||||
mode: anarchyMode,
|
||||
pointChange: vsDetail.bankaraMatch?.earnedUdemaePoint ?? undefined,
|
||||
power: vsDetail.bankaraMatch?.bankaraPower?.power ?? undefined,
|
||||
points: rankState?.rankPoint ?? undefined,
|
||||
rank: rank as Rank,
|
||||
sPlusNumber: sPlusNumber ? Number(sPlusNumber) : undefined,
|
||||
}
|
||||
: undefined,
|
||||
knockout: vsDetail.knockout ?? undefined,
|
||||
splatfest: vsDetail.vsMode.mode === "FEST"
|
||||
? {
|
||||
cloutMultiplier: vsDetail.festMatch?.dragonMatchType === "NORMAL"
|
||||
? "NONE"
|
||||
: (vsDetail.festMatch?.dragonMatchType ?? undefined),
|
||||
power: vsDetail.festMatch?.myFestPower ?? undefined,
|
||||
}
|
||||
: undefined,
|
||||
xBattle: vsDetail.vsMode.mode === "X_MATCH"
|
||||
? {
|
||||
xPower: vsDetail.xMatch?.lastXPower ?? undefined,
|
||||
}
|
||||
: undefined,
|
||||
challenge: vsDetail.vsMode.mode === "LEAGUE"
|
||||
? {
|
||||
id: new TextDecoder().decode(
|
||||
base64.decode(vsDetail.leagueMatch?.leagueMatchEvent?.id!),
|
||||
).split("-")[1],
|
||||
power: vsDetail.leagueMatch?.myLeaguePower ?? undefined,
|
||||
}
|
||||
: undefined,
|
||||
teams: [],
|
||||
awards: vsDetail.awards.map((i) => i.name),
|
||||
};
|
||||
|
||||
const teams: VsTeam[] = [vsDetail.myTeam, ...vsDetail.otherTeams];
|
||||
|
||||
for (const team of teams) {
|
||||
const players = team.players.map(this.mapPlayer);
|
||||
const teamResult: Team = {
|
||||
players,
|
||||
color: team.color,
|
||||
isMyTeam: team.players.find((i) => i.isMyself) !== undefined,
|
||||
judgement: team.judgement as TeamJudgement,
|
||||
order: team.order,
|
||||
festStreakWinCount: team.festStreakWinCount,
|
||||
festTeamName: team.festTeamName ?? undefined,
|
||||
festUniformBonusRate: team.festUniformBonusRate,
|
||||
festUniformName: team.festUniformName,
|
||||
noroshi: team.result?.noroshi ?? undefined,
|
||||
paintRatio: team.result?.paintRatio ?? undefined,
|
||||
score: team.result?.score ?? undefined,
|
||||
tricolorRole: team.tricolorRole ?? undefined,
|
||||
};
|
||||
result.teams.push(teamResult);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
mapColor(color: Color): string | undefined {
|
||||
const float2hex = (i: number) =>
|
||||
Math.round(i * 255).toString(16).padStart(2, "0");
|
||||
// rgba
|
||||
const numbers = [color.r, color.g, color.b, color.a];
|
||||
return numbers.map(float2hex).join("");
|
||||
}
|
||||
|
||||
mapGear(gear: PlayerGear): Gear {
|
||||
return {
|
||||
name: gear.name,
|
||||
primaryAbility: gear.primaryGearPower.name,
|
||||
secondaryAbilities: gear.additionalGearPowers.map((i) => i.name),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -30,6 +30,7 @@ export type State = {
|
|||
statInkApiKey?: string;
|
||||
fileExportPath: string;
|
||||
monitorInterval: number;
|
||||
splashcatApiKey?: string;
|
||||
};
|
||||
|
||||
export const DEFAULT_STATE: State = {
|
||||
|
|
|
|||
|
|
@ -129,6 +129,7 @@ export type PlayerWeapon = {
|
|||
};
|
||||
};
|
||||
export type VsPlayer = {
|
||||
nameplate: Nameplate;
|
||||
id: string;
|
||||
nameId: string | null;
|
||||
name: string;
|
||||
|
|
@ -158,6 +159,11 @@ export type Color = {
|
|||
r: number;
|
||||
};
|
||||
export type VsTeam = {
|
||||
festUniformName?: string;
|
||||
festStreakWinCount?: number;
|
||||
festUniformBonusRate?: number;
|
||||
order: number;
|
||||
judgement: string;
|
||||
players: VsPlayer[];
|
||||
color: Color;
|
||||
tricolorRole: null | "DEFENSE" | "ATTACK1" | "ATTACK2";
|
||||
|
|
@ -165,6 +171,7 @@ export type VsTeam = {
|
|||
result: null | {
|
||||
paintRatio: null | number;
|
||||
score: null | number;
|
||||
noroshi: null | number;
|
||||
};
|
||||
};
|
||||
export type VsRule =
|
||||
|
|
|
|||
Loading…
Reference in New Issue