feat: implement auto list-method
parent
a5f35c78c9
commit
63ea9347da
3
s3si.ts
3
s3si.ts
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@ -32,7 +32,8 @@ Options:
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(e.g. "stat.ink,file")
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--list-method When set to "latest", the latest 50 matches will be obtained.
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When set to "all", matches of all modes will be obtained with a maximum of 250 matches (5 modes x 50 matches).
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"latest" is the default setting.
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When set to "auto", the latest 50 matches will be obtained. If 50 matches have not been uploaded yet, matches will be obtained from the list of all modes.
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"auto" is the default setting.
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--no-progress, -n Disable progress bar
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--monitor, -m Monitor mode
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--skip-mode <mode>, -s Skip mode (default: null)
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143
src/app.ts
143
src/app.ts
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@ -1,8 +1,8 @@
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import { loginManually } from "./iksm.ts";
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import { MultiProgressBar } from "../deps.ts";
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import { MultiProgressBar, Mutex } from "../deps.ts";
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import { FileStateBackend, Profile, StateBackend } from "./state.ts";
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import { Splatnet3 } from "./splatnet3.ts";
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import { BattleListType, Game, GameExporter } from "./types.ts";
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import { BattleListType, Game, GameExporter, ListMethod } from "./types.ts";
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import { Cache, FileCache } from "./cache.ts";
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import { StatInkExporter } from "./exporters/stat.ink.ts";
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import { FileExporter } from "./exporters/file.ts";
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@ -17,7 +17,7 @@ export type Opts = {
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monitor: boolean;
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withSummary: boolean;
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skipMode?: string;
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listMethod: string;
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listMethod?: string;
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cache?: Cache;
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stateBackend?: StateBackend;
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env: Env;
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@ -54,6 +54,103 @@ class StepProgress {
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}
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}
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interface GameListFetcher {
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/**
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* Return not exported game list.
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* [0] is the latest game.
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* @param exporter GameExporter
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*/
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fetch(exporter: GameExporter): Promise<string[]>;
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}
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class BattleListFetcher implements GameListFetcher {
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protected listMethod: ListMethod;
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protected allBattleList?: string[];
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protected latestBattleList?: string[];
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protected allLock = new Mutex();
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protected latestLock = new Mutex();
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constructor(
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listMethod: string,
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protected splatnet: Splatnet3,
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) {
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if (listMethod === "all") {
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this.listMethod = "all";
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} else if (listMethod === "latest") {
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this.listMethod = "latest";
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} else {
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this.listMethod = "auto";
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}
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}
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protected getAllBattleList() {
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return this.allLock.use(async () => {
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if (!this.allBattleList) {
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this.allBattleList = await this.splatnet.getAllBattleList();
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}
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return this.allBattleList;
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});
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}
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protected getLatestBattleList() {
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return this.latestLock.use(async () => {
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if (!this.latestBattleList) {
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this.latestBattleList = await this.splatnet.getBattleList();
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}
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return this.latestBattleList;
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});
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}
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private async innerFetch(exporter: GameExporter) {
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if (this.listMethod === "latest") {
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return await exporter.notExported({
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type: "VsInfo",
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list: await this.getLatestBattleList(),
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});
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}
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if (this.listMethod === "all") {
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return await exporter.notExported({
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type: "VsInfo",
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list: await this.getAllBattleList(),
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});
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}
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if (this.listMethod === "auto") {
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const latestList = await exporter.notExported({
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type: "VsInfo",
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list: await this.getLatestBattleList(),
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});
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if (latestList.length === 50) {
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return await exporter.notExported({
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type: "VsInfo",
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list: await this.getAllBattleList(),
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});
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}
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return latestList;
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}
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throw new TypeError(`Unknown listMethod: ${this.listMethod}`);
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}
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async fetch(exporter: GameExporter) {
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return [...await this.innerFetch(exporter)].reverse();
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}
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}
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class CoopListFetcher implements GameListFetcher {
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constructor(
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protected splatnet: Splatnet3,
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) {}
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async fetch(exporter: GameExporter) {
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return [
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...await exporter.notExported({
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type: "CoopInfo",
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list: await this.splatnet.getBattleList(BattleListType.Coop),
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}),
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].reverse();
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}
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}
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function progress({ total, currentUrl, done }: StepProgress): Progress {
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return {
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total,
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@ -74,6 +171,12 @@ export class App {
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env: opts.env,
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});
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this.env = opts.env;
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if (
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opts.listMethod && !["all", "auto", "latest"].includes(opts.listMethod)
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) {
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throw new TypeError(`Unknown listMethod: ${opts.listMethod}`);
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}
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}
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getSkipMode(): ("vs" | "coop")[] {
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@ -164,13 +267,10 @@ export class App {
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if (skipMode.includes("vs") || exporters.length === 0) {
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this.env.logger.log("Skip exporting VS games.");
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} else {
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this.env.logger.log("Fetching battle list...");
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let gameList: string[];
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if (this.opts.listMethod === "all") {
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gameList = await splatnet.getAllBattleList();
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} else {
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gameList = await splatnet.getBattleList();
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}
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const gameListFetcher = new BattleListFetcher(
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this.opts.listMethod ?? "auto",
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splatnet,
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);
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const { redraw, endBar } = this.exporterProgress("Export vs games");
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const fetcher = new GameFetcher({
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@ -189,7 +289,7 @@ export class App {
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type: "VsInfo",
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fetcher,
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exporter: e,
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gameList,
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gameListFetcher,
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stepProgress: stats[e.name],
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onStep: () => {
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redraw(e.name, progress(stats[e.name]));
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@ -223,10 +323,7 @@ export class App {
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if (skipMode.includes("coop") || exporters.length === 0) {
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this.env.logger.log("Skip exporting coop games.");
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} else {
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this.env.logger.log("Fetching coop battle list...");
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const coopBattleList = await splatnet.getBattleList(
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BattleListType.Coop,
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);
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const gameListFetcher = new CoopListFetcher(splatnet);
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const { redraw, endBar } = this.exporterProgress("Export coop games");
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const fetcher = new GameFetcher({
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@ -243,7 +340,7 @@ export class App {
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type: "CoopInfo",
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fetcher,
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exporter: e,
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gameList: coopBattleList,
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gameListFetcher,
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stepProgress: stats[e.name],
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onStep: () => {
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redraw(e.name, progress(stats[e.name]));
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@ -349,30 +446,24 @@ export class App {
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* @param gameList ID list of games, sorted by date, newest first
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* @param onStep Callback function called when a game is exported
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*/
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async exportGameList({
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private async exportGameList({
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type,
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fetcher,
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exporter,
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gameList,
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gameListFetcher,
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stepProgress,
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onStep,
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}: {
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type: Game["type"];
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exporter: GameExporter;
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fetcher: GameFetcher;
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gameList: string[];
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gameListFetcher: GameListFetcher;
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stepProgress: StepProgress;
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onStep: () => void;
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}): Promise<StepProgress> {
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onStep?.();
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const workQueue = [
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...await exporter.notExported({
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type,
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list: gameList,
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}),
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]
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.reverse();
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const workQueue = await gameListFetcher.fetch(exporter);
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const step = async (id: string) => {
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const detail = await fetcher.fetch(type, id);
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@ -613,7 +613,7 @@ export enum BattleListType {
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Coop,
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}
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export type ListMethod = "latest" | "all";
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export type ListMethod = "latest" | "all" | "auto";
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export type StatInkUuidList = {
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status: number;
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