refactor: better convert (v0.1.1)
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ce95475201
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a4f69f4ad5
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@ -1,7 +1,7 @@
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import type { StatInkPostBody, VsHistoryDetail } from "./types.ts";
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export const AGENT_NAME = "s3si.ts";
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export const S3SI_VERSION = "0.1.0";
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export const S3SI_VERSION = "0.1.1";
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export const NSOAPP_VERSION = "2.3.1";
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export const WEB_VIEW_VERSION = "1.0.0-216d0219";
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@ -224,8 +224,8 @@ export class StatInkExporter implements BattleExporter<VsBattle> {
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result.fest_power = festMatch.myFestPower ?? undefined;
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}
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if (rule === "TURF_WAR") {
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result.our_team_percent = (myTeam.result.paintRatio ?? 0) * 100;
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result.their_team_percent = (otherTeams?.[0].result.paintRatio ?? 0) *
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result.our_team_percent = (myTeam?.result?.paintRatio ?? 0) * 100;
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result.their_team_percent = (otherTeams?.[0]?.result?.paintRatio ?? 0) *
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100;
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result.our_team_inked = myTeam.players.reduce(
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(acc, i) => acc + i.paint,
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@ -236,13 +236,12 @@ export class StatInkExporter implements BattleExporter<VsBattle> {
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0,
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);
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}
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if (bankaraMatch) {
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result.our_team_count = myTeam.result.score ?? undefined;
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result.their_team_count = otherTeams?.[0].result.score ?? undefined;
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result.knockout = (!knockout || knockout === "NEITHER") ? "no" : "yes";
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result.rank_exp_change = bankaraMatch.earnedUdemaePoint;
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if (knockout) {
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result.knockout = knockout === "NEITHER" ? "no" : "yes";
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}
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result.our_team_count = myTeam?.result?.score ?? undefined;
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result.their_team_count = otherTeams?.[0]?.result?.score ?? undefined;
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result.rank_exp_change = bankaraMatch?.earnedUdemaePoint;
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if (listNode) {
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[result.rank_before, result.rank_before_s_plus] = parseUdemae(
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listNode.udemae,
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@ -261,7 +260,8 @@ export class StatInkExporter implements BattleExporter<VsBattle> {
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if (lastInChallenge) {
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result.challenge_win = bankaraMatchChallenge.winCount;
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result.challenge_lose = bankaraMatchChallenge.loseCount;
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result.rank_exp_change = bankaraMatchChallenge.earnedUdemaePoint;
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result.rank_exp_change = bankaraMatchChallenge.earnedUdemaePoint ??
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undefined;
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}
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}
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6
types.ts
6
types.ts
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@ -35,9 +35,9 @@ export type BankaraMatchChallenge = {
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maxLoseCount: number;
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state: "FAILED" | "SUCCEEDED" | "INPROGRESS";
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isPromo: boolean;
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isUdemaeUp: boolean;
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isUdemaeUp: boolean | null;
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udemaeAfter: string | null;
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earnedUdemaePoint: number;
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earnedUdemaePoint: number | null;
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};
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export type BattleListNode = {
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// battle id added after fetch
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@ -76,7 +76,7 @@ export type VsPlayer = {
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};
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export type VsTeam = {
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players: VsPlayer[];
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result: {
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result: null | {
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paintRatio: null | number;
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score: null | number;
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};
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