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72c3b7c9d3
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72c3b7c9d3 | |
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81a228cfb8 |
6
s3si.ts
6
s3si.ts
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@ -4,7 +4,7 @@ import { flags } from "./deps.ts";
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const parseArgs = (args: string[]) => {
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const parsed = flags.parse(args, {
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string: ["profilePath", "exporter", "skipMode", "listMethod"],
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string: ["profilePath", "exporter", "skipMode", "listMethod", "nxapiPresenceUrl"],
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boolean: ["help", "noProgress", "monitor", "withSummary"],
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alias: {
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"help": "h",
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@ -15,6 +15,7 @@ const parseArgs = (args: string[]) => {
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"skipMode": ["s", "skip-mode"],
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"withSummary": "with-summary",
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"listMethod": "list-method",
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"nxapiPresenceUrl": ["nxapi-presence-url", "nxapi-presence"]
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},
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});
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return parsed;
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@ -39,7 +40,8 @@ Options:
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--skip-mode <mode>, -s Skip mode (default: null)
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("vs", "coop")
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--with-summary Include summary in the output
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--help Show this help message and exit`,
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--help Show this help message and exit
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--nxapi-presence-url Extends monitoring mode to use Nintendo Switch presence from nxapi`,
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);
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Deno.exit(0);
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}
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26
src/app.ts
26
src/app.ts
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@ -9,6 +9,7 @@ import { FileExporter } from "./exporters/file.ts";
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import { delay, showError } from "./utils.ts";
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import { GameFetcher } from "./GameFetcher.ts";
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import { DEFAULT_ENV, Env } from "./env.ts";
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import { SPLATOON3_TITLE_ID } from "./constant.ts";
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export type Opts = {
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profilePath: string;
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@ -21,6 +22,7 @@ export type Opts = {
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cache?: Cache;
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stateBackend?: StateBackend;
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env: Env;
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nxapiPresenceUrl?: string;
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};
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export const DEFAULT_OPTS: Opts = {
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@ -162,6 +164,7 @@ function progress({ total, currentUrl, done }: StepProgress): Progress {
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export class App {
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profile: Profile;
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env: Env;
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splatoon3PreviouslyActive = false;
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constructor(public opts: Opts) {
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const stateBackend = opts.stateBackend ??
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@ -395,6 +398,25 @@ export class App {
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}
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}
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}
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async monitorWithNxapi() {
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this.env.logger.debug("Monitoring with nxapi presence");
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await this.exportOnce();
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while (true) {
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await this.countDown(this.profile.state.monitorInterval);
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const nxapiResponse = await fetch(this.opts.nxapiPresenceUrl!);
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const nxapiData = await nxapiResponse.json();
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const isSplatoon3Active = nxapiData.title?.id === SPLATOON3_TITLE_ID;
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if (isSplatoon3Active || this.splatoon3PreviouslyActive) {
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this.env.logger.log("Splatoon 3 is active, exporting data");
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await this.exportOnce();
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}
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if (isSplatoon3Active !== this.splatoon3PreviouslyActive) {
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this.env.logger.debug("Splatoon 3 status has changed from", this.splatoon3PreviouslyActive, "to", isSplatoon3Active)
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}
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this.splatoon3PreviouslyActive = isSplatoon3Active
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}
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}
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async monitor() {
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while (true) {
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await this.exportOnce();
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@ -432,7 +454,9 @@ export class App {
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});
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}
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if (this.opts.monitor) {
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if (this.opts.nxapiPresenceUrl) {
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await this.monitorWithNxapi();
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} else if (this.opts.monitor) {
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await this.monitor();
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} else {
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await this.exportOnce();
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@ -116,3 +116,5 @@ export const SPLATNET3_STATINK_MAP: {
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2: "high",
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},
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};
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export const SPLATOON3_TITLE_ID = "0100c2500fc20000";
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